Over the Air (OTA) – The game binary is delivered to the mobile device. via wireless networks.
Unpublished download – The binary file of the game is downloaded to the phone when connected to a PC via USB cable or Bluetooth .
Preinstalled – the binary file of the game is preloaded to the device by the original equipment manufacturer (OEM).
Mobile Browser Download – The game file is downloaded directly from the mobile website.
After the launch of the Apple App Store, mobile OS platforms such as Apple iOS, Google Android and Microsoft Windows Phone, OS developers themselves launched digital download showcases that can be run on devices using the OS or from software used on a PC. These storefronts (for example, the Apple iOS App Store) act as centralized digital download services from which various entertainment media and software, including games, can be downloaded, and currently most games are distributed through them.
The popularity of mobile games increased in the 2000s, as more than $3 billion worth of games were sold internationally in 2007, and annual growth of more than 40% is projected. The mere possession of a smartphone increases the likelihood that a consumer will play mobile games. More than 90% of smartphone users play mobile games at least once a week.
Many mobile games are distributed for free to end users, but contain paid advertising: examples: Flappy Bird and Doodle Jump. The latter follows the “freemium” model, in which the base game is free, but additional elements for the game can be purchased separately.
Diam donec adipiscing tristique risus nec. Vitae congue mauris rhoncus aenean vel. Feugiat nisl pretium fusce id velit ut tortor. Non diam phasellus vestibulum lorem. Etiam erat velit scelerisque in dictum. At auctor urna nunc id cursus. Odio ut sem nulla pharetra diam sit amet. Bibendum enim facilisis gravida neque convallis a cras semper. Eu feugiat pretium nibh ipsum consequat.
Many mobile games support multiple players either remotely over the network or locally via Wi-Fi, Bluetooth or similar technology.
There are several options for multiplayer games on mobile phones: live synchronous tournaments and step-by-step asynchronous tournaments. Random players from all over the world are selected in live tournaments. This is done using various networks such as Game Center, Google+ and Facebook.
. In asynchronous tournaments, game developers use two methods based on the idea that players’ matches are recorded and then broadcast later to other players in the same tournament. Asynchronous gameplay solves the problem that requires players to have a constant live connection. This gameplay is different as players make individual moves in the game, allowing players to continue playing against human opponents.
This is done using various networks, including OpenFeint (now defunct) and Facebook. Some companies use the usual step-by-step system in which the final results are published so that all players can see who won the tournament. Other companies make recordings from the screen of live players and broadcast them to other players later so that players can feel that they are always interacting with another human opponent.