Game for phone

What are mobile games?

A mobile game is a video game that is usually played on a mobile phone. This term also refers to all games played on any portable device, including from a mobile phone (functional phone or smartphone), tablet, PDA, portable game console, portable media player or graphical calculator, with or without network availability. The earliest known game on a mobile phone was a variant of Tetris on the device.

Today, mobile games are usually downloaded from the App Store or PlayMarket, but in some cases they are also pre-installed on portable devices by the manufacturer or mobile operator when purchased via infrared connection, Bluetooth, memory card, or downloaded to the phone using a cable.

However, mobile games distributed by mobile operators and third-party portals (channels originally designed to monetize downloadable ringtones, wallpapers and other small pieces of content using premium SMS or direct operator fees as a billing mechanism) remained a marginal form of games until the Apple iOS app store was launched in 2008. Being the first mobile content market managed directly by a mobile platform owner, the App Store significantly changed consumer behavior and rapidly expanded the mobile games market as almost every smartphone owner started downloading mobile apps.

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Mobile games can be distributed in one of four ways:

Over the Air (OTA) – The game binary is delivered to the mobile device. via wireless networks.
Unpublished download – The binary file of the game is downloaded to the phone when connected to a PC via USB cable or Bluetooth .
Preinstalled – the binary file of the game is preloaded to the device by the original equipment manufacturer (OEM).
Mobile Browser Download – The game file is downloaded directly from the mobile website.

After the launch of the Apple App Store, mobile OS platforms such as Apple iOS, Google Android and Microsoft Windows Phone, OS developers themselves launched digital download showcases that can be run on devices using the OS or from software used on a PC. These storefronts (for example, the Apple iOS App Store) act as centralized digital download services from which various entertainment media and software, including games, can be downloaded, and currently most games are distributed through them.

The popularity of mobile games increased in the 2000s, as more than $3 billion worth of games were sold internationally in 2007, and annual growth of more than 40% is projected. The mere possession of a smartphone increases the likelihood that a consumer will play mobile games. More than 90% of smartphone users play mobile games at least once a week.

Many mobile games are distributed for free to end users, but contain paid advertising: examples: Flappy Bird and Doodle Jump. The latter follows the “freemium” model, in which the base game is free, but additional elements for the game can be purchased separately.

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Multiplayer mobile games

Many mobile games support multiple players either remotely over the network or locally via Wi-Fi, Bluetooth or similar technology.

There are several options for multiplayer games on mobile phones: live synchronous tournaments and step-by-step asynchronous tournaments. Random players from all over the world are selected in live tournaments. This is done using various networks such as Game Center, Google+ and Facebook.

. In asynchronous tournaments, game developers use two methods based on the idea that players’ matches are recorded and then broadcast later to other players in the same tournament. Asynchronous gameplay solves the problem that requires players to have a constant live connection. This gameplay is different as players make individual moves in the game, allowing players to continue playing against human opponents.

This is done using various networks, including OpenFeint (now defunct) and Facebook. Some companies use the usual step-by-step system in which the final results are published so that all players can see who won the tournament. Other companies make recordings from the screen of live players and broadcast them to other players later so that players can feel that they are always interacting with another human opponent.